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Recent Movie Reviews

Fallen Angel Ep. 1 (Pt3) Fallen Angel Ep. 1 (Pt3)

Rated 4.5 / 5 stars

Good one

Nice one. For an endtime scenario.

But I don't get why she killed the soldiers who saved her. At least it looks like she did.

Music Video - Kaftan Zep Music Video - Kaftan Zep

Rated 4 / 5 stars

Really well done

The movie fits to the music perfectly.

But you really need to get a preloader. If NG gets slower during the day, the movie will lag.

A replay-button would be a nice-to-have.

I really like your style you have shown in this movie.

S.o.E Movie one S.o.E Movie one

Rated 3 / 5 stars

Nice job

It is no ground-breaking stuff but you did a nice job.

The thing you need most is sound-synchronization. The music is some seconds slower than the animations. There are some good tutorials at the flash-section of the NG forums.

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Recent Game Reviews

Pandemic II Pandemic II

Rated 2.5 / 5 stars

Promises much...

... but is not worth half of it, sad to say.

At first i examined all of these great options with very different settings. But while trying and trying I suddenly had to realize, that there is almost no way to influence the outcome of this game. Either you are lucky and the right ships and planes arrive in the right countrys at the right time - or you have got no chance at all.

This greatly cuts the fun and addictivity of this game. Having all these options with only very small impact onto the game is a waste.

You could have made this game into something really great. But it has most of the same flaws as your first Pandemic has had. Finally, this game is not totally bad... but because of the lack of implemented options it is far from being great as well.

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1337 Translator 1337 Translator

Rated 2.5 / 5 stars

A 1337-translator alreay exists...

... in the gadgets-section of NG. This one is well done, but just a 2nd Version of the original. I don't see the need of having two equal 1337 translators in that section.

Pandemic: EoM Pandemic: EoM

Rated 1.5 / 5 stars

Random alone does not create fun

Very nice idea and good presentation. But the gamedesign has a large mistake in it: The amount of random is as large as the amount of skill you need to succeed. You must replace the randomness by adding some more tasks to be solved by the player. If a player cannot always or at least normally succeed in a game by skill, it gets both: boring and annoying.

Get the infection rates of water/ airport up by letting the player building up some new stats. Or use some old stats (amount of infected people in a country, decrease of cure-research) to increase or decrease chances for other successes.

If you have some of this already build in, then you have to tell your players, which further effects of your virus-stats are possible: Adding more information in your instructions.

There is lot of potential in this game. You just have to let people use it.

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